Archive

At the center: a card. Question: What is the Project? Advance token to: The Project / The Game of Life.

The Game of Life Board Game, 1995

The Game of Life Board Game Published by Haley's Comet, Santa Barbara, 1995.

Made for a meeting with Lawrence Rinder, Curator of 20th Century Art and Director of the Matrix Gallery, University Art Museum, Berkeley, California. A proposal for an exhibition. The meeting took place Friday, October 13, 1995, at 1:30.

The board carries the practice, 1985–1995. Named squares on a circuit: Process Drawings. Montage Acetates. Touchstone. Series. Secrets of Life. New Form. Collaboration. The Continuum. Roles. Art Office / Mental Epicenters. Conversations. Seeing With Your Mouth / Talking With Your Eyes. Berkeley / London / Los Angeles / S. Barbara. Paris / Vienna / Tokyo. Chan–Schatz Numbers. Created by Hand. Mass Reproduction. Cataloging / Helix Database. Programmatic Narrative. Conceptual Luxuries. Arena Catalogs. Practice. Process. Suspension of Reality. Art Office: Creation of Worlds. Magazine. Diaries. Architecture That Touches the Skin. Archive.

The tokens were Epmar Marks — EM.0005–EM.0009, Solomon Configuration. Epoxy resin, polyester tints, lacquer on galvanized sheet. Small sculptures of ChanSchatz's own marks, carried in a black nylon suede pouch. They had been made for a concurrent meeting with Tom Solomon, the Los Angeles dealer. They were brought to the board game from that parallel institutional moment. The border of the board repeats two phrases: The Project. The Game of Life.